Rags Game Engine Mac

The RAGS system is a flexible and powerful tool designed to allow you to quickly and easily create fun, exciting games and distribute them to your players. If you ever wanted to create an interactive world quickly and easily, this is the system for you. Rags is a new style of interactive fiction gaming. RAGS has been designed from the ground up to quickly and easily get your ideas into a playable format. With an integrated picture and object library, you can upload your game pictures once and never hunt for them again. You will always have your game objects list close at hand and available. RAGS makes game creation quick and easy, plus it provides the flexibility to create intricate puzzles and challenges for your players.

Aug 05, 2016 'C: Program Files (x86) RagsGame Rags Suite Rags.exe'%1 DEBUG 3. Save the document as rags.bat or ragsdebug.bat or ragscheat.bat.It is very important that you save the file as a.bat. 4. Whenever you decide you need to cheat, just drag the rags game into the.bat file. It can be minimized so it's not in front of the game. Metal Memory Debugger The Metal Memory Debugger gives fine-grained insight into how much memory Metal objects and rendering resources consume at runtime. It also analyzes how your resources are configured and suggests improvements, so you can deeply optimize your game or app to take full advantage of Metal. Metal-enabled iOS Simulator. Unreal Engine is the world’s most open and advanced real-time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge.

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` Rags Game Engine Mac

Accelerating graphics and much more.

Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource control, and multithreading support, Metal further evolves support for GPU-driven command creation, simplifies working with the array of Metal-capable GPUs, and lets you tap into Pro power of Mac Pro and Pro Display XDR.

What’s New in Metal

Rags game

GPU-driven Compute Encoding
Moving beyond just rendering passes, Metal in iOS 13 and tvOS 13 empowers the GPU to construct its own compute commands with Indirect Compute Encoding. Now complete scenes using advanced culling and tessellation techniques can be built and scheduled with little or no CPU interaction.

Improved Raytracing Acceleration
Metal Performance Shaders (MPS) speed raytracing operations even more by moving the bounded volume hierarchy construction to the GPU. MPS also provide new, optimized de-noising filters in an essential collection of highly-optimized compute and graphics shaders.

Metal for Pro Apps
Professional content-creation apps can take advantage of outstanding enhancements in Metal on macOS Catalina. Metal Peer Groups make it easy to rapidly share data between multiple GPUs in Mac Pro without transferring through main memory. And enhancements to CAMetalLayer give you access to the High Dynamic Range capabilities of Pro Display XDR.

Simpler GPU Families
Developing with Metal is even easier with the dramatically simplified GPU Families. Three well-considered groupings allow you to easily target functionality that's common across all Metal-enabled GPUs, access unique capabilities of Apple-designed GPUs, and better harness supported third-party GPUs on macOS.

Metal Memory Debugger
The Metal Memory Debugger gives fine-grained insight into how much memory Metal objects and rendering resources consume at runtime. It also analyzes how your resources are configured and suggests improvements, so you can deeply optimize your game or app to take full advantage of Metal.

Metal-enabled iOS Simulator
The Simulator now uses Metal to speed up the development of iOS apps that either use Metal directly or rely on Metal-based system frameworks. This is perfect for smoothly transitioning from OpenGL ES to Metal.

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